#include <iostream.h>class Integers
{private:};
int num;void UpdateValue(int v);
public:
Integers(int n = 0);
int IsEven();
friend void Print(Integers A_Obj);
//Declare the general function, Print, as a friend of this class.void Print(Integers A_Obj);
//General funstion, function prototype.void main()
{
Integers B_Obj;Print(B_Obj);
}void Print(Integers A_Obj)
{
int temp;
cout << "The value of num is " << A_Obj.num << endl;
/*Since Print is a friend function of Integers class, it can access a private data.*/
cout << "What value do you want to increase?" << endl;
cin >> temp;
A_Obj.UpdateValue(temp);
/*Since Print is a friend function of Integers class, it can access a private function*/
cout << "The new value of num is " << A_Obj.num << endl;
}Integers::Integers(int n)
{
num = n;
}void Integers::UpdateValue(int v)
{
num = num + v;
}int Integers::IsEven()
{
return (num % 2) == 0;
}